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IrrlichtSharp Details
From IrrlichtSharp
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Introduction
Currently in development, the ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project. More Info.
Irrlicht
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Origins
The Irrlicht# port of Irrlicht came about when serious limitations were found in the original Irrlicht.Net wrapper, which was at least was considered "inconvenient". At the time, it was not possible to add custom objects or custom scenenodes in Irrlicht.Net, it did not really take advantage of any of the features .Net offered, suffered from missing classes and bugs unique to the .Net wrapper, so it was decided to create a pure .Net version of Irrlicht, (based on the then latest Irrlicht 0.14) written entirely in C#. You can read more about our humble origins in the Irrlicht.Net forum here. This project quickly became known as Irrlicht#.
Licence
Irrlicht# uses the zlib licence ("Do with it as you will")
Differences
While based on Irrlicht, Irrlicht# is NOT Irrlicht.
