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News 09-06

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Custom Scene Nodes

We have succeeded in testing a custom scene node in an external test project! We'll have a screenshot soon and Valnarus is working on an example which should be available soon. --Valnarus 21:07, 25 September 2006 (CST)

CustomSceneNode.PNG

Spectacular isn't it? Okay so the texture mapping and vertex map aren't exactly perfect but I just threw it together.

Drawing with a VBO

Things have been crazy here over the last month or so with the inclusion of a new feature. The opengl driver is now OGL vertex buffer object capable. The new buffering system is also equipped with a software buffer if you wish to draw from system ram. Much work has been done on this. Stay tuned for a file release in the coming week, and the textured cube demo soon after. Note: This is being developed against the .NET 1.1 Framework. Shortly I will be jumping over to the .NET 2.0 port. --austcro 19 September 2006 (PDT)

bufferedwirecube.png

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